SPARKONIX

Octa Carrom

Event Type: No. of Participants: Registration Fee: Event Location:
Group (2-Partners) 2 Rs. 40 per group Between A& B wing


Rules

  • 1. GAME OVERVIEW
    Octa Carrom is a modified version of traditional carrom designed for eight players competing simultaneously on a single board. The game emphasizes strategy, coordination, and fairness among four teams.
  • 2. TEAMS & PLAYERS
    • Total players on board: 8
    • Total teams: 4
    • Each team must consist of 2 players
    • Each team is assigned one unique cookie colour (decided by the organizing committee)
    • All four teams play simultaneously on the same board
  • 3. BOARD SETUP & ARRANGEMENT
    1. The red queen is placed at the exact centre of the board.
    2. Inner Ring:
      • 8 cookies placed in an octagonal pattern around the queen
      • 2 cookies from each team, arranged alternately
  • 4. TOSS & TURN ORDER
    • A toss is conducted before the game.
    • The toss winner takes the first break.
    • Turns proceed in a clockwise direction.
    • A player continues their turn as long as they legally pocket a cookie.
  • 5. BREAK RULE
    • The first shot must be taken from the player's designated side.
    • Normal striker rules apply during the break.
  • 6. STRIKER RULES
    • The striker must be placed within the baseline area and be flicked, not pushed
    • Players must remain seated while playing
    • No body part (except the playing hand) into another quadrant of the board
    • Leaving the chair or crossing into another quadrant results in a foul
  • 7. POCKETING RULES
    • Players may pocket only their own team's colour cookies.
    • Cookies may be pocketed into any of the 8 pockets (NO DIRECT BASE)
    • Pocketing an opponent's cookie will not be returned.
  • 8. QUEEN RULE
    1. A player must pocket at least one own cookie before attempting the queen.
    2. The queen can be pocketed only if at least one own cookie remains on the board.
    3. After pocketing the queen, the player must pocket one own cookie as cover.
    4. If the cover is successful, the queen is considered cleared.
    5. If the cover fails: the queen is returned to the centre and the player's turn ends
  • 9. FOULS & PENALTIES
    • A foul occurs if: the striker is pocketed, a wrong-colour cookie is pocketed, or a player violates striker placement or body movement rules
    • Penalty: one cookie of the offending team is placed at the centre; if no cookie is available, loss of turn only
  • 10. WINNING CRITERIA
    • The first team to pocket all six of its cookies and legally clear the queen wins the match.
  • 11. TIE-BREAK RULE
    • If two teams finish in the same round: a sudden-death shot is given to each tied team
    • The team that pockets a cookie first wins
    • If still tied, the umpire's decision is final
  • 12. TIME LIMIT
    • Maximum match duration: 15 minutes
    • If time expires: the team with the least remaining cookies wins
    • If still tied, sudden-death rules apply
  • 13. OFFICIAL AUTHORITY
    • The umpire/co-ordinator's decision is final and binding
    • No protests will be entertained after the decision